Every wound the spell opens stays open, and each new one deepens the last.
Hits from the spells it modifies open bleeding wounds that deal damage over time. Each new wound stacks on the last.
What it does
- bleeds 6/s per wound, stacking
- +20% mana cost
Nature
- Type
- Modifier
- Category
- Blood Magic
- Element
- Physical
- Affects
- All spells
- Sockets into
- Melee weapons, Bows, Wands, Armour
A Modifier casts nothing on its own. It bends every Active socketed below it in the same item.
Try it in the Spellforge →Tiers
- BleedNormal
Drops from level 15 · Requires Blood Magic level 6
- Greater BleedGreater
Drops from level 39 · Requires Blood Magic level 21
- Grand BleedGrand
Drops from level 69 · Requires Blood Magic level 39
Stats
- Max stacks
- 5
- Mana cost
- ×1.2
- Bleed per wound
- 6/s
Base values, before tier, skill level and the modifiers around it.